Video: Fantasy Grounds DCC RPG Ruleset v1.0

The official DCC RPG ruleset was released today in Fantasy Grounds. I spend some time just poking around and experimenting. It’s nice 🙂

Video: Astonishing Swordsmen and Sorcerers of Hyperborea Collection

Items from the latest Kickstarter, plus addons and a few other things to show off what’s out there in AS&SH land right now. And some random Swartz thoughts. Enjoy!

Video: How to play DCC RPG in Fantasy Grounds – basics of attacking and the combat tracker

First attempt to make a simple instructional video. A lot is left to “theater of the mind”, but the virtual tabletop can help to automate a few things.

Dungeon Crawl Classics Online Play through Fantasy Grounds

DCC RPG Road Crew Van
DCC RPG Road Crew Van

Lots of excuses, but I wasn’t able to get to some cons that I signed up for, and I haven’t been doing local table top play like we were doing not so long ago. I saw that the Goodman Games Road Crew opened up it’s inclusion to online play. Which, I always brag, they give away the coolest schwag. Specifically, I’m not gonna lie. I would easily sacrifice some chickens and sing Strawberry Fields are Forever in reverse, all for the purpose of summoning one of those belt buckles.

But, for real, I’m hopeful this could be a fun format. I enjoyed playing with FG awhile back. It certainly has some fancy features, such as automating things. But, what’s just as cool is that you don’t have to do any of that. So, I’m interested in finding what balance will work well to run a game with some basic props that helps a group who are not physically together, yet not over doing it, just because you can. Fearing that is a recipe potentially ruining the “OSR” vibe that we’re trying to go for here.

So, anyway. Enough philosophizing. If at all interested, go to my road crew page here, which should list 90% of what 10% of people will need to know. I expect some further coordination and offline discussion on the FG forums. The Goodman Games World Tour events page.

Smoking: Sutliff Aged Maduro Cavendish

Unboxing Grimtooth’s Trapsylvania Kickstarter plus extras

Unboxing Dungeon Lair Kickstarter – Dungeon Accessories

Me opening up boxes that I didn’t remember what was supposed to be inside. Always an opportunity to sound dumb! I checked back up, and the appropriate links are below.

And, yes these are resin per the description.

This was the “Accessory Trifecta” pledge level. O.o. looks like I got in on the Early Bird version!

Kickstarter was back in early 2017:…

Our Favorite Adventure Modules, And What We Learned From Them – Essay Book

Front Cover
Front Cover

Here’s another item I picked up from the Goodman Games warehouse sale. This is also a collection of essays from a Kickstarter. This one was for “How To Write Adventure Modules That Don’t Suck” (also in PDF).

This 32 page booklet is entirely in black and white and published in 2017. There are no illustrations. As you can see below, each essay is publicly listed within the updates of the Kickstarter. This is just a compilation of those essays in a single booklet.

There is quite a range amongst these essays. There are well written articles, from the likes of DCC usuals Michael Curtis and Brendan LaSalle. Classic authors like Jim Ward. Enjoyable reads, like “The Solitaire Adventure that Changed My Life”,  “The First Campaign”, and “Castle Whiterock”. But then there’s a page dedicated to something entirely unintelligible by Merle M. Rasmussen and then something I can only call “WTF did I just waste time reading?” from Chris Clark. I recommend skipping pages 23-26 entirely. The finale is the original article titled “How To Write Adventures  That Don’t Suck”. Originally published in The Crusader by the Dark Master, himself.


Table of Contents

Smoking: Sutliff Aged Maduro Cavendish

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STD Random Table

WARNING: The included Wikipedia links may show “NSFW” images.

I’ve been studying all week for a board re-certification exam, and I was bored (pun intended) I noticed that there’s nothing like this published free online. Yes… I actually Googled this and discovered that there is no random stable of Sexually Transmitted Diseases (STDs) for use within an RPG. (exception: there are tables of fictional venereal diseases in Alpha Blue and in the Book of Erotic Fantasy, you should go buy these if interested)

Contrarily, add “carousing” to a search, and there are plenty of hits. Additionally, there is a long history sexually inspired RPG material, ranging from the simple random harlot table in the AD&D DMG to the aforementioned graphic material. But, apparently PC’s (whether male, or female, or “other”) are immune to these sorts of things? I’d rather believe there are condoms included in every pack of iron rations, but now I’m just getting silly. 


  1. Chancroid
  2. Chlamydia â€ 
  3. Crabs ‡ 
  4. Genital Herpes â€ 
  5. Gonorrhea â€ 
  6. Granuloma Inguinale
  7. Viral Hepatitis (Hepatitis BHepatitis C)
  8. HIV
  9. Lymphogranuloma Venereum
  10. Mononucleosis â€ˇ
  11. Oral Herpes â€ â€ˇď»ż
  12. Syphilis
  13. Trichomoniasis
  14. Warts â€ 

† Indicates a disease that can infect any mucosal site (eyes, oral/throat, genital/urethral, or rectal). Either roll 1d4 or you’re gonna have to make a call based on the situation.

‡ Indicates an infection that is not strictly sexually transmitted; can be transmitted by other intimate/close contact such as kissing.


  • This is, in no way whatsoever, meant to serve as medical advice. Duh.
  • If you think this is gross to talk about? You should have sat through the 4 hours of review on this subject at our board review course last month… boring…
  • This is extremely simplified and abbreviated, meant for use as a simple random table. And, meant to be funny. In case you needed to be told this.
  • Don’t have funky dice? Buy a set. Or, roll 1d20 and re-roll 15-20.
  • Always practice safe sex. In real life, and in fantasy life. Or, get married, in which case you’ll never have sex again.

Smoking: Sutliff Aged Maduro Cavendish

Tales from the Magician’s Skull Issue No. 0

Tales from the Magicians’s Skull is a periodical, published by Goodman Games, focusing on Swords & Sorcery fiction. This presents contents from Issue No. 0.

Tales from the Magician's Skull Issue No. 0
Tales from the Magician’s Skull Issue No. 0

Tales from the Magicians’s Skull is a periodical, published by Goodman Games, focusing on Swords & Sorcery in the vein of “Appendix N” authors. It is inspired by classic pulp magazines, like Weird Fantasy. It was initially funded via Kickstarter. Issue No. 1 was released a few months ago (PDF) and issue No. 2 was recently published in print and PDF. No. 3 is in the works. Unfortunately, that kickstarter was just prior, to me realizing what this whole “Appendix N” thing is/was or finally taking the advice of Hankerin’ to read DCC RPG.

I may create another post specifically reviewing the regular magazine, but this is a post focused on Issue No. 0. You also might see it referred to as “Special” since that’s what’s printed on the cover. This small magazine was given out to backers of the kickstarter who pledged at the Legion of the Skull level. And, let me tell you, I’m very disappointed I missed that. It’s exactly the kind of thing that I love to see happen in Kickstarters. Snooze you lose!

I happened upon No. 0 when Goodman Games published on their blog that they found a bunch of limited edition stuff when cleaning out their warehouse up in Fort Wayne. No promises by the time you read this, but it’s currently still in stock. Maybe it’ll get listed on eBay from time to time?

This issue is mostly a collection of essays that were published as public updates to the Kickstarter. It is 22 pages (including the front and back cover) with some classic DCC RPG style illustrations by Ian MillerBrad McDevitt, and 3 illustrations from an artist that I can’t determine (maybe Michael Wilson?)

The short story is a quick and interesting read. I don’t happen to know the author (yet). I get the impression that the main character, Hanuvar, is a recurring character in other stories? He’s a cool guy, is a badass, does a heroic thing and saves a girl. I’d call it a story reminiscent of REH Conan, and certainly in the vein of Pulp S&S fantasy (IMHO). I’m simple. I like these kind of stories!

The essays are certainly interesting. The first one, “Defining Sword & Sorcery”, I think, does a very good job of exactly that. At least, I learned something from it. A couple essays are Excellent jumping points to other authors/books that I’m already making a list to check out. Other essays are just some thoughts on the genre, and others probably give some good advice to an aspiring author…. or to DMs? I think so. I’m gonna mull these over tonight.

In the Table of Contents listed below, the title links to the Kickstarter update. The exception is the single short story titled, “The Way of Serpents” that is exclusive to this print magazine. So, in that way, the entire contents (minus illustrations) is public domain.

Tales From the Magician's Skull No. 0 Foreward
Tales From the Magician’s Skull No. 0 Foreward

Table of Contents:

Tales From the Magician's Skull No. 0 Back Cover
Tales From the Magician’s Skull No. 0 Back Cover

Smoking: Sutliff Aged Maduro Cavendish

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The G+ Exodus

If you’re a refuG+ and finding yourself on MeWe, give me an add!

The Swartz on MeWe


Smoking: Sutliff Tobacco Galleria Night Cap