Lots of excuses, but I wasn’t able to get to some cons that I signed up for, and I haven’t been doing local table top play like we were doing not so long ago. I saw that the Goodman Games Road Crew opened up it’s inclusion to online play. Which, I always brag, they give away the coolest schwag. Specifically, I’m not gonna lie. I would easily sacrifice some chickens and sing Strawberry Fields are Forever in reverse, all for the purpose of summoning one of those belt buckles.
But, for real, I’m hopeful this could be a fun format. I enjoyed playing with FG awhile back. It certainly has some fancy features, such as automating things. But, what’s just as cool is that you don’t have to do any of that. So, I’m interested in finding what balance will work well to run a game with some basic props that helps a group who are not physically together, yet not over doing it, just because you can. Fearing that is a recipe potentially ruining the “OSR” vibe that we’re trying to go for here.
So, anyway. Enough philosophizing. If at all interested, go to my road crew page here, which should list 90% of what 10% of people will need to know. I expect some further coordination and offline discussion on the FG forums. The Goodman Games World Tour events page.
This 32 page booklet is entirely in black and white and published in 2017. There are no illustrations. As you can see below, each essay is publicly listed within the updates of the Kickstarter. This is just a compilation of those essays in a single booklet.
There is quite a range amongst these essays. There are well written articles, from the likes of DCC usuals Michael Curtis and Brendan LaSalle. Classic authors like Jim Ward. Enjoyable reads, like “The Solitaire Adventure that Changed My Life”, “The First Campaign”, and “Castle Whiterock”. But then there’s a page dedicated to something entirely unintelligible by Merle M. Rasmussen and then something I can only call “WTF did I just waste time reading?” from Chris Clark. I recommend skipping pages 23-26 entirely. The finale is the original article titled “How To Write Adventures That Don’t Suck”. Originally published in The Crusader by the Dark Master, himself.
WARNING: The included Wikipedia links may show “NSFW” images.
I’ve been studying all week for a board re-certification exam, and I was bored (pun intended) I noticed that there’s nothing like this published free online. Yes… I actually Googled this and discovered that there is no random stable of Sexually Transmitted Diseases (STDs) for use within an RPG. (exception: there are tables of fictional venereal diseases in Alpha Blue and in the Book of Erotic Fantasy, you should go buy these if interested)
Contrarily, add “carousing” to a search, and there are plenty of hits. Additionally, there is a long history sexually inspired RPG material, ranging from the simple random harlot table in the AD&D DMG to the aforementioned graphic material. But, apparently PC’s (whether male, or female, or “other”) are immune to these sorts of things? I’d rather believe there are condoms included in every pack of iron rations, but now I’m just getting silly.
I may create another post specifically reviewing the regular magazine, but this is a post focused on Issue No. 0. You also might see it referred to as “Special” since that’s what’s printed on the cover. This small magazine was given out to backers of the kickstarter who pledged at the Legion of the Skull level. And, let me tell you, I’m very disappointed I missed that. It’s exactly the kind of thing that I love to see happen in Kickstarters. Snooze you lose!
I happened upon No. 0 when Goodman Games published on their blog that they found a bunch of limited edition stuff when cleaning out their warehouse up in Fort Wayne. No promises by the time you read this, but it’s currently still in stock. Maybe it’ll get listed on eBay from time to time?
This issue is mostly a collection of essays that were published as public updates to the Kickstarter. It is 22 pages (including the front and back cover) with some classic DCC RPG style illustrations by Ian Miller, Brad McDevitt, and 3 illustrations from an artist that I can’t determine (maybe Michael Wilson?)
The short story is a quick and interesting read. I don’t happen to know the author (yet). I get the impression that the main character, Hanuvar, is a recurring character in other stories? He’s a cool guy, is a badass, does a heroic thing and saves a girl. I’d call it a story reminiscent of REHConan, and certainly in the vein of Pulp S&S fantasy (IMHO). I’m simple. I like these kind of stories!
The essays are certainly interesting. The first one, “Defining Sword & Sorcery”, I think, does a very good job of exactly that. At least, I learned something from it. A couple essays are Excellent jumping points to other authors/books that I’m already making a list to check out. Other essays are just some thoughts on the genre, and others probably give some good advice to an aspiring author…. or to DMs? I think so. I’m gonna mull these over tonight.
In the Table of Contents listed below, the title links to the Kickstarter update. The exception is the single short story titled, “The Way of Serpents” that is exclusive to this print magazine. So, in that way, the entire contents (minus illustrations) is public domain.