“If you really want to write, the best way to go about it is just start writing.”
And thus, although I’m on call yet again tonight and the pager is blowing up, I’m just going to get started writing a review for this latest book I picked up from Venger Satanis, High Priest of Kort’thalis Publishing. This is Adventure Writing Like A Fucking Boss II, which is the second part follow up to the original.
Just like the other products in what I call his “Like a Fucking Boss” product line, AWLAFB2 is easy to read, gets you straight to the point without wasting your time, and is chock full of gorgeous artwork that just inspires you to grab your notebook, graph paper and pen and start brainstorming ideas to torture your friends at your next session.
Currently at a mere $4 on RPGnow, this book is 18 pages with an awe inspiring cover, 5 kick ass whole page artworks and 1 sexy half page art piece. All the PDFs in this line are offered in both the full color version and a tree hugging printer friendly version. The layout is excellent, so the large art pieces and the text work very well despite a heavy water colored (or are these blood stains…?) whole page background art. Overall, the layout, color choices, and art are similar to part 1 (which was already very professional appearing), but it’s looking even tighter. Apparently Venger is becoming even more of an expert in his desktop publishing skills.
The text is laid out in 28 small sections with far ranging bits of advice. Each section is typically 3 to 5 paragraphs with a heading that is usually self descriptive like “Interior Art” or “Introducing NPCs” but sometimes something more catchy that forces you to read further like “Let Them Eat Cake”, “Hat Rack Descriptions”, and “Needs More Tentacles”.
The writing style (and art choice) is typical Venger Satanis. Occasional edgy and humorous topics and language along with awesome old school art, some of which is NSFW but all of it is awesome. Included are bits of wisdom spread throughout in easy to comprehend examples that get right to the heart of the matter. Kinda like one of the common themes in the entire book. Your responsibility (as a writer of adventures) is to get to the point so that the reader can get most of what they need without getting bogged down, while at the same time injecting the seeds necessary to allow the reader to expand in the direction they need in real time at the gaming table.
So. if this sounds at all interesting, then just pick it up and read it. You’ll learn something, or at least be inspired. I promise. And then, go write mega dungeons worth of rooms with greater than 3 paragraphs each. Seriously, I dare you. No, really, totally do that cause the High Priest demands it… [you’ll have to read page 10 to see why I say this, seriously the funniest thing ever!]
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