Our Favorite Adventure Modules, And What We Learned From Them – Essay Book

Front Cover
Front Cover

Here’s another item I picked up from the Goodman Games warehouse sale. This is also a collection of essays from a Kickstarter. This one was for “How To Write Adventure Modules That Don’t Suck” (also in PDF).

This 32 page booklet is entirely in black and white and published in 2017. There are no illustrations. As you can see below, each essay is publicly listed within the updates of the Kickstarter. This is just a compilation of those essays in a single booklet.

There is quite a range amongst these essays. There are well written articles, from the likes of DCC usuals Michael Curtis and Brendan LaSalle. Classic authors like Jim Ward. Enjoyable reads, like “The Solitaire Adventure that Changed My Life”,  “The First Campaign”, and “Castle Whiterock”. But then there’s a page dedicated to something entirely unintelligible by Merle M. Rasmussen and then something I can only call “WTF did I just waste time reading?” from Chris Clark. I recommend skipping pages 23-26 entirely. The finale is the original article titled “How To Write Adventures  That Don’t Suck”. Originally published in The Crusader by the Dark Master, himself.

Foreward
Foreward

Table of Contents

Smoking: Sutliff Aged Maduro Cavendish

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