Super busy night at work, but I found some downtime to unwind and draw another map. Listening to some music and a weird thing a patient told me gave me an idea..
In the immortal words of Ozzy Osbourne:
Well I don’t want no preacher
Telling me about the god in the sky
No I don’t want no one to tell me
Where I’m gonna go when I die
Sitting at the bar of yet another overpriced roadside inn. At least this one has a gorgeous innkeeper’s daughter serving large mugs of spiced ale along with a nice smile. A gruff old dwarf pulls a chair from the table next to the adventurers, and without asking for permission, he sits it right next to the party and begins to to tell them:
“I’m goin’ ta die tomorrow, so I may as well tell someone, and it may as fucking well be you all.”
He pulls out a large map and unrolls it onto the table, pushing your mugs to the side to make room.
He points to a long range of mountains and says, “Right there. You get up this ravine here, and head north, you’ll practically walk right in to the entrance of the Dwarven fortress, Solitude.”
“Our king betrayed us. Cursed all of us. All for the love of a girl. You probably can’no’longer save our king, but kill the witch. Kill ‘er dead. Then sack the place if you wish, but free his lustful soul and avenge us.”
- The Dwarven king is Boot Flagonslayer who broke faith with his God (insert name a of Dwarven God from your setting here) in order to gain favor with a girl whom he fell in love with. Then the new queen banished the entire dwarven clan.
- The girl, is actually a succubus. Ya, you probably saw that one coming….
- The name of the succubus is Amai’ha
- When the clan was banished, a curse was placed on each member. The curse kills each dwarf on their next birthday. The gates to the dwarven fortress are permanently sealed until the curse is fulfilled upon every dwarf affected. The dwarf who has approached the group is celebrating his birthday a day early, drinking his sorrows away at the inn. Of course, he is also the last dwarf alive from his clan.
- The map above, is for the second floor of this underground fortress.
- Feasthall. 1a is a royal sitting area; essentially the feast hall doubles as a dwarven court as well. Secret doors allow escape in a pinch.
- Treasure rooms
- War rooms and administrative office areas
- Stone bridge across a large crevasse
- Wide staircases allow easier transportation of armaments from the workshops below to the armory here. Likewise, large staircases allow transportation to the upper levels where the market district is located.